Willkommen bei Task Force Dragon

TFD-Wappen

ACE Einstellungen

Hier die Einstellungen zu importieren in das neue Mod System für ACE, ACEX, Laxemann Immerse sowie die für die, in ihren letzten Settings stark bemängelte, KI Mod.


Wie sich die ganzen Einstellungen im Realfall funktionieren wird sich zeigen. Bei Änderungs Vorschlägen etc. gerne hier drunter schreiben.


Wie importiere ich die Einstellungen in meine Mission?


Im Editor auf "Einstellungen", "Addon-Optionen". Hier unten rechts auf "Importieren" und den untrigen Code einfügen. Anschließend könnt ihr euch das Layout speichern um es bei einer andere Mission wieder neu zu laden.


// ACE Allgemein
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 1;
force ace_noradio_enabled = true;
ace_parachute_hideAltimeter = false;

// ACE Außenlaststationen
force ace_pylons_enabled = true;
force ace_pylons_rearmNewPylons = true;
force ace_pylons_requireEngineer = true;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;

// ACE Aufmunitionierung
force ace_rearm_level = 2;
force ace_rearm_supply = 0;

// ACE Benutzeroberfläche
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Durchzündung
force ace_cookoff_ammoCookoffDuration = 0.560224;
force ace_cookoff_enable = true;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 2.16503;

// ACE Einheitenwechsel
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer
force ace_advanced_fatigue_enabled = true;
ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 2.01914;
force ace_advanced_fatigue_performanceFactor = 5;
force ace_advanced_fatigue_recoveryFactor = 5;
force ace_advanced_fatigue_terrainGradientFactor = 2.2;

// ACE Erweiterte Ballistik
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem
ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeugsperre
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig
force ace_finger_enabled = true;
ace_finger_indicatorColor = [1,0.831637,0.397993,1];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 10;

// ACE Gefangene
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 1;
force ace_captives_requireSurrenderAi = false;

// ACE Gehör
force ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.6;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.4;
force ace_overheating_unJamOnreload = false;

// ACE Interaktion
force ace_interaction_disableNegativeRating = true;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = true;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [0.799021,0.795398,0.795398,1];
ace_interact_menu_colorTextMin = [0.799021,0.795398,0.795398,1];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;

// ACE Karte
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = 1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = true;
ace_markers_moveRestriction = 0;

// ACE Kartenwerkzeug
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 10;
ace_map_gestures_nameTextColor = [0.282479,0.273296,0.268705,0.3];

// ACE Logistik
force ace_cargo_enable = true;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_refuel_hoseLength = 30;
force ace_refuel_rate = 0.8;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = true;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 3;
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = 1;

// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 2;
force ace_magazinerepack_timePerBeltLink = 9;
force ace_magazinerepack_timePerMagazine = 2.5;

// ACE Markierungssystem (Spraydose)
ace_tagging_quickTag = 1;

// ACE Mk6 Mörser
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = true;

// ACE Sanitäter
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.6;
force ace_medical_allowLitterCreation = true;
force ace_medical_allowUnconsciousAnimationOnTreatment = true;
force ace_medical_amountOfReviveLives = -1;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_enabledFor = 2;
force ace_medical_consumeItem_PAK = 0;
force ace_medical_consumeItem_SurgicalKit = 0;
force ace_medical_delayUnconCaptive = 4;
force ace_medical_enableAdvancedWounds = true;
force ace_medical_enableFor = 0;
force ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 2;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 0;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = false;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
force ace_medical_litterCleanUpDelay = 30;
force ace_medical_litterSimulationDetail = 1;
force ace_medical_maxReviveTime = 600;
force ace_medical_medicSetting = 2;
force ace_medical_medicSetting_basicEpi = 0;
force ace_medical_medicSetting_PAK = 1;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_menu_maxRange = 3;
ace_medical_menu_openAfterTreatment = true;
ace_medical_menu_useMenu = 1;
ace_medical_menuTypeStyle = 0;
force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 2.3;
ace_medical_painEffectType = 0;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 3;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = true;
force ace_medical_useCondition_PAK = 0;
force ace_medical_useCondition_SurgicalKit = 0;
force ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 0;
force ace_medical_useLocation_SurgicalKit = 0;

// ACE Schnellzugang
force ace_quickmount_distance = 3;
ace_quickmount_enabled = false;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;

// ACE Schutzbrille
force ace_goggles_effects = 2;
ace_goggles_showInThirdPerson = true;

// ACE Sichtweitenbegrenzung
force ace_viewdistance_enabled = false;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 15;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Sprengstoffe
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = true;

// ACE Uncategorized
force ace_gforces_enabledFor = 2;
force ace_hitreactions_minDamageToTrigger = 0.5;
ace_inventory_inventoryDisplaySize = 2;
force ace_laser_dispersionCount = 4;
force ace_microdagr_mapDataAvailable = 2;
ace_optionsmenu_showNewsOnMainMenu = false;
force ace_overpressure_distanceCoefficient = 2.5;

// ACE Waffen
ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_weaponselect_displayText = true;

// ACE Wetter
force ace_weather_enabled = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Windablenkung
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 17;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 2;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 4;

// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACE Zielfernrohre
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0.3;
force ace_scopes_zeroReferenceTemperature = 18;

// ACE Zuschauer
force ace_spectator_enableAI = false;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE-Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE-Nachtsicht
force ace_nightvision_aimDownSightsBlur = 0.1;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 0.1;
force ace_nightvision_noiseScaling = 0.4;
force ace_nightvision_shutterEffects = true;

// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
force acex_headless_log = false;

// ACEX Hinsetzen
force acex_sitting_enable = true;

// ACEX Sichteinschränkungen
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;

// ACEX Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;

// ASR AI3
force asr_ai3_incognito_incodbg = false;
force asr_ai3_incognito_incodiff = 0;
force asr_ai3_incognito_incohint = false;
force asr_ai3_main_debug_findcover = false;
force asr_ai3_main_debug_rearm = false;
force asr_ai3_main_debug_reveal = true;
force asr_ai3_main_debug_setcamo = false;
force asr_ai3_main_debug_setskill = false;
force asr_ai3_main_fallDown = true;
force asr_ai3_main_getinweapons = 0.6;
force asr_ai3_main_onteamswitchleader = true;
force asr_ai3_main_packNVG = true;
force asr_ai3_main_pgaistamina = 0;
force asr_ai3_main_radiorange = 400;
asr_ai3_main_rearm = 40;
asr_ai3_main_rearm_fak = 0;
asr_ai3_main_rearm_mags = 1;
force asr_ai3_main_rrdelaymin = 8;
force asr_ai3_main_rrdelayplus = 15;
force force asr_ai3_main_seekcover = true;
asr_ai3_main_setskills = true;
force asr_ai3_main_usebuildings = 0.6;

// Bundeswehr
BWA3_NaviPad_showMembers = true;

// Laxemann Immerse
L_Immerse_exShake = true;
L_Immerse_force = true;
L_Immerse_recoil = true;
L_Immerse_twitch = true;

// NIArms
force niarms_magSwitch = true;

// Task Force Arrowhead Radio
TF_default_radioVolume = 9;
force TF_give_microdagr_to_soldier = false;
force TF_give_personal_radio_to_regular_soldier = false;
force TF_no_auto_long_range_radio = true;
force TF_same_dd_frequencies_for_side = false;
force TF_same_lr_frequencies_for_side = false;
force TF_same_sw_frequencies_for_side = false;

//TFD Melee
tfd_melee_friendlyfire = true;
tfd_melee_friendlybox = true;

//TFD Rank
TFD_Rank_Patches = true; //false wenn nicht als Marines
TFD_Rank_Overhead = true;

Titel: ACE Einstellungen


Autor: Lennard
Datum: 31.12.2018
Zeit: 00:00 - 00:00 Uhr